Monday, April 20, 2009

Questions for 4/20/09

1. The HutchWorld paper describes in its literature review that online interactions can result in a decrease in face-to-face interactions, which can thereby increase loneliness and depression. How does this compare to other non-online individual hobbies?

2. The HutchWorld paper also discusses how they used 3-D environments to support cancer patients. Do 3-D environments really have any value for people whose computer and/or video game literacy is not high?

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